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Dice Configurator
First project in Unreal Engine - make a configurator.
Made different buttons
One set changes what kind of die is being shown, and when a button is clicked said die is teleported to the shown position.
Second set changes the current shown dies' colour. (the program remember what colour a die was if you change which one you can currently see)
Button that says "another" that adds a copy of currently shown die, said die stays on screen until you click the button again.
"Fun" bug where there seems to be a phantom die in the middle of the space, that other dice interacts with, said phantom die does not seem to actually exist anywhere in the project.
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