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Library Simulator

Project - make smaller game in unity
restriction - don't make any of the 3d assets
Program all interactions, movement, doors, holding and dropping items, items interacting, elevators.
World design and mood, maze, obstacle and decorations.

The 2D blueprint on the computer.

The layout of the library is vaguely based on a real library in the town I grew up in, outside of Västerås.

If you stand under the elevator and call it back down, it pushes you out of the map.
Certain books can be placed trough walls.

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